Now that you have successfully installed RENDERLights it is time to get started.
First of all lets get acquainted with the tools and menus:
Explore tree will display all elements you have available in the scene. In the Explorer Tree you can find all the xrefs / lights / objects you have in the current project.
It also tells if there is dynamic objects, animations or comments.
In lights section of the menu you can find light sources à Spot / Omni / Sunlight / Flashlight
All the settings of light can be found in the light properties section.
The position of light can be changed by moving X/Y/Z arrows.
It also can be done manually using light properties section.
Press ALT-O to drop an omni light source.
Press ALT-S to drop a spot light source.
Press ALT-F to activate flashlight.
Drag the axis icon to position the lights.
PgUp and PgDw will move the light in the Z direction, if the light is selected.
In Scene section box you can find the main features of your project scene.
You can change the camera settings (example: camera angle, position, etc.), environment settings (example: sky texture, lens flare, etc.),
tone mapping (example: brightness, contrast, etc), render materials (example: textures, transparency, etc.),
render extras (example: Wireframe, FPS, etc.), cutting planes (example: line, line color, etc.) and measuring.
Import, merge and Xref can be found under the File menu
The Import function allows you to Import, merge or Xref single or multiple 3D objects into your scene in RENDERLights.
RENDERLights supports many file formats including .3ds, .obj and .fbx file formats. In RENDERLights select import from the Menu
and locate your exported file.
The Merge function allows you to merge RENDERLights .rlproj files into a single scene.
It is possible to choose only the Lights, Objects, Camera or other variables to be imported in via a selection scene.
This allows the user to specify exactly what they want imported.
Xrefs allow you to attach multiple models into one, keep your work more organized and modify the different models separately. And it is just as easy as opening a model.
TIP: KEEP LIGHTING AND CAMERA SETUPS IN ONE FILE AND XREF YOUR MODELS IN.
THIS WAY YOU KEEP YOUR WORK BETTER ORGANIZED AND IT GIVES A FREEDOM TO WORK IN TEAMS.
All of the keyboard shortcuts can be found in help screen, under help menu or press the H key.
Save Camera views
Press Alt + numbers from 1 to 0, this will save your camera position to the desired keyboard key
Press R, L, T, F, B keys to set orthographic views like right, left, top, front and back. Use Menu/ Viewport/ Perspective to get back to perspective mode, or if you have saved fixed camera angles under numbers 1 to 0 press one of them.
Scrolling with the mouse scroll up or down will zoom the view in and out.
Increasing or reducing the speed of the camera can be adjusted by pressing "+" or "-".
Press shift while moving forward to speed up 30%.
Press F11 to maximize the 3D window area, press ESC to exit fullscreen. You are also able to toggle between fullscreen and windowed mode by double-clicking the background of viewport.
By pressing the M key you will be able to measure distances between vertices. First, select one vertice and then then other.
RENDERLights has meters as its default unit. If you want to change your files measurement units as imperial, use following path:
menu/scene/measurements/ imperial tick box
The environment of your project can be changed in the Environment menu section. Changing between the lighting systems, which are based on the times of the day, will affect on how your environment will look like.
Starting from morning and ending to night. You are able to use also black-to-white gradient, solid white- or solid black backgrounds which are set as defaults in the environment menu.
You are able to change and customize the skymaps yourself by pressing Custom under the Environment menu section, you can import your own image as an environment.
Press "E" to cycle between different times of the day. (Morning -> Midday -> Dusk -> Sunset -> Night)