Materials

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Materials


Settings for materials can be located in the Material panel.



Name: Tells the name of selected object.


Front: Shows front face of selected object.


Back: Shows back face of selected object.


Diffuse: A place for color or a texture what defines a surface's main colour.


color: Shows the set color or average color of set texture.


value: Overall intensity


uv: Information about materials UV channel which associates a map with an object's mapping coordinates.

Different UV channels can have different U and V tiling values, different U and V offsets, and so on. UV-mapping should be

done before importing to RENDERLights, or transform to dynamic object and us the UV-mapping tool to generate the mapped coordinates.


texture or video: Place for texture or video-file. RENDERLights is able to use live video as texture: Type c@pture to use it.


Specular reflection:  A place for color or a texture what defines a surface's reflection value. Black is 0% and white is 100% reflective


color: Shows the set color or average color of set texture.


value: Overall intensity


uv: Information about materials UV channel which associates a map with an object's mapping coordinates. Different UV

channels can have different U and V tiling values, different U and V offsets, and so on. UV-mapping should be done before importing to RENDERLights.


texture or video: Place for texture or video-file. RENDERLights is able to use live video as texture: Type c@pture to use it.


model: Sets the reflection type:

Phong: http://en.wikipedia.org/wiki/Phong_shading

Blinn-Phong: http://en.wikipedia.org/wiki/Blinn%E2%80%93Phong_shading_model

Torrance-Sparrow (Gaussian): http://en.wikipedia.org/wiki/Bidirectional_reflectance_distribution_function

Blinn-Torrance-Sparrow


Shininess: Sets the value of shininess.


Emissive: Sets materials emissivity / self Illumination


color: Shows the set color or average color of set texture.


value: Overall intensity


uv: Information about materials UV channel which associates a map with an object's mapping coordinates. Different UV channels can have different U and V tiling values, different U and V offsets, and so on. UV-mapping should be

done before importing to RENDERLights.


texture or video: Place for texture or video-file. RENDERLights is able to use live video as texture: Type c@pture to use it.


Transparency: Sets materials transparency


color: Shows the set color or average color of set texture.


value: Overall intensity


uv: Information about materials UV channel which associates a map with an object's mapping coordinates. Different UV channels can have different U and V tiling values, different U and V offsets, and so on. UV-mapping should be

done before importing to RENDERLights.


texture or video: Place for texture or video-file. RENDERLights is able to use live video as texture: Type c@pture to use it.


1-bit:  Turns alpha textures to 1-bit mode (2 colors). If a color defines transparency instead of a texture, then alpha jumps to 100% when 1-bit is turned on.


in alpha: Reads alpha straight from the texture if applied (e.g. .png .tga .tif...)


refraction index: Index of refraction when light hits surface from side.



Normal map: Sets materials roughness and imperfections such as bump, noise, grain etc.


uv: Information about materials UV channel which associates a map with an object's mapping coordinates. Different UV channels can have different U and V tiling values, different U and V offsets, and so on. UV-mapping should be

done before importing to RENDERLights.


texture or video: Place for texture or video-file. RENDERLights is able to use live video as texture: Type c@pture to use it.


Lightmap uv: Information about Lightmaps UV channel which associates a map with an object's mapping coordinates.