Video Tutorials

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Video Tutorials 

RENDERLights first encounter


RENDERLights just got much better, new features on this new release, object modifications, rotation and

scaling capabilities are now part of our main features. This video will guide you trough some of the main

options you need to know to operate RENDERLights, is 5 minutes long, but is worth of your time.


This model is provided by Google 3d warehouse and some small texture corrections was done

to enhance the experience



File Import


Import from more than 50 different formats, imported files will be embedded with the scene.  

Due to real-time radiosity and Global Illumination features,  manipulating objects in the scene

with realtime radiosity is only supported for static objects.


Keep in mind that realtime radiosity,

although  is not a new concept, has very rarely be use for real time virtual reality, on a commercial use.  


Dynamic Objects have can produce realtime cubemaps, Cubemaps have the property to simulate the illumination of the

near by surroundings.



3D Warehouse Import


RENDERLights 3d warehouse connection will allow you to import  3d models from the largest database

of models in the world.

Downloaded models will be saved by default at: \Documents\RENDERLights\3dwarehouse,  

models  provided by 3d warehouse are mostly on the form of KMZ, commonly used on Google earth.  

Collada and SKP files are also supported, making this feature a really powerful way to review, animate

and visualize your shared models.



Working with Lights and Clipping planes


Adding light sources is a very easy process, you can use menu to add different light sources or shortcuts to

make your work faster and easier. Choose between Sunlight, Spotlights and Omni lights to lit your scene.



Working with Xref files


File xrefing is one of the most common procedure to organize your production, using this feature your work

can be speed up, by updating just the files that have receive some modification. Xref files modifications are

not saved while on Xref mode, bind the model with scene if you want to keep the changes, for instance if you have modify materials.



Sketchup Connection Click N Go


This quick video will demonstrate how to build and texture a quick simple model in Sketchup.


Push click n go and you are ready to navigate you model in RENDERlights with full radiosity,

shadows and many more features to make your model come to life.